Post by huntss on Sept 11, 2011 12:44:10 GMT -5
Well, this is a longshot and i'm almost certain it wont ever be included. but i will attempt to explain it the best i can
Well, first of all *NOT* checkers/chess or any other board game. First, the game board would be a basic checkers/chess board for the standard match, they can change the game board to resemble key DBZ places or moments, but to make the game more interesting on every game board (except for the basic board) there are objects, these objects have lvls ranging from 1 - 3, a lvl 1 can be destroyed by a lvl ANY ki attack, a lvl 2 can be destroyed by a lvl 2 and up ki attack, and a lvl 3 can be destroyed by a lvl 3 and up ki attack. While a player is flying, they evade all "objects" t . The players would "spin" a wheel/roll a dice for there turn. Depending on what the "dice" or the "spinner" reads, is what they get to do. Well, if it was a dice there would be 6 things that could happen. They also, if they choose (with the exception of "summon") they can choose to store the roll/spin until they desire to use it. Personally i think the game would run smoother on a "dice" system, and to make it more interesting, there could be 2 or 3 dice to roll INSTEAD of 1. But if there is 2 or 3 dice to roll, there would be a rule that they cannot spawn more than 1 NPC every 2 turns. If all the NPCs a player has are destroyed, they can choose to wait for there next turn to spawn another, or they can use up 1/5 of there health to there original NPC, so player 1 gets to spawn goku, player 2 gets to spawn Vegeta. A player cannot have more than6 NPCs of there own for the time being. BOTH players begin automatically with a summon, a move, an attack, a Ki, a fly, and a defend dice, but ONLY 1
SUMMON
MOVE
ATTACK
KI
FLY
DEFEND
RANDOM
Both Characters automatically get 1 free NPC to control at the start of each match. 1 Character Gets Vegeta, the other Goku (they are equal in power) .If the spinner/dice lands on, SUMMON, they can spawn a Character. (idk if you would want them to be all equal have a way for certain less common NPCs to spawn, or w/e we'll get to that later) Anyway, if they land on SUMMON they get to spawn a NPC, They cannot control any NPC they spawn on the same turn.
Move is pretty simple, they move a character.
Attack is used to attack other NPCs or to Attack the other player's Power Level (health, we can talk about how much health later).
KI, this one is special. This one when they roll/spin it, they can, either use a level 1 Ki attack. if they store it and wait till they get 2 ki rolls, they can use both and use a level 2 ki attack. The lower the level of the ki attack, the longer the range and so on until they have an Ultimate Level Ki attack, the ultimate ki attack can destroy *ALMOST* any NPC on the field, but has minimal
range. Lastly a Level 4 Attack (NOT level 5, JUST 4) can destroy a barrier for *1* turn, allowing them to bypass it, or allow another NPC to bypass it. And last, they can use ki to transform into ssj. Ssj1 only takes 1 ki dice, ssj2 takes 2, ssj3 takes 3, ssj4 takes 4
Fly, this would do basically the same thing as Move, but they can move x2 as fast. But after they activate fly, they cannot attack, they cannot defend, They CAN choose to use other stored/rolled "MOVE"s that they have, the moves will act same as the fly, they move x2 amount of spaces. The last part of the Fly, they *CAN* use ki attacks while flying, but all ki attacks take 3 times as many KI dice. So a level one ki attack, instead of costing 1, now cost 3 while flying, and to STOP a character from flying, they must use another "FLY" dice. One of the perks of flying, they can BYPASS any DEFENDed area, but they cannot just FLY over it, they must be next to the barrier, and use a MOVE or FLY dice to jump to the other side, once on the other side they end there turn
Defend: a NPC that uses defend, they can be used to block a certain area (anywhere on the game board) and allow it so NOBODY can pass over this area. But to balance it any NPC using Defend cannot do anything until, the other player destroys the NPC, or they choose to stop defending. A NPC cannot have any action the same turn they stop defending
RANDOM: this is a pretty tricky will one, this can roll can be any of the others, but they have can also hold 1 of 3 special bonuses ONLY obtained from this roll. A free Ultimate Ki attack (NOT 5 ki dice). Free instant ssj4 (not 4 ki dice). And sonic flight, this allows the player to move to ANY spot on the field, but it immediately ends the players turn
Lastly, the players have the option of playing the game for fun, or they can wager certain items. for zenni there is a minimal of 1,000,000 zenni to wager, and a minimal of 100TPs. Of course they can offer anything in there inventory if they would like.(except guild items)
Now this suggestion, it's a INSANE suggestion I'll admit, the odds of this ever making it in the game are pretty low. But i think if we had SOMETHING else to do *OTHER* than train/kill other players/ do sagas. it would give players more options to enjoy themselves on DR.
also, every character could have a special ability, Goku can IT past *1* barrier, (can only use 1 time) Other NPCs would have different ability s that we would decide later.
and how bout' fusions? get goku near enough to vegeta, use 5 ki rolls, and they fuse combining there power (same with goten & trunks)
and maybe items are scattered around the map, senzu beans, potara earings (for vegito, he'd be x2 times as strong as gogeta)
Well, first of all *NOT* checkers/chess or any other board game. First, the game board would be a basic checkers/chess board for the standard match, they can change the game board to resemble key DBZ places or moments, but to make the game more interesting on every game board (except for the basic board) there are objects, these objects have lvls ranging from 1 - 3, a lvl 1 can be destroyed by a lvl ANY ki attack, a lvl 2 can be destroyed by a lvl 2 and up ki attack, and a lvl 3 can be destroyed by a lvl 3 and up ki attack. While a player is flying, they evade all "objects" t . The players would "spin" a wheel/roll a dice for there turn. Depending on what the "dice" or the "spinner" reads, is what they get to do. Well, if it was a dice there would be 6 things that could happen. They also, if they choose (with the exception of "summon") they can choose to store the roll/spin until they desire to use it. Personally i think the game would run smoother on a "dice" system, and to make it more interesting, there could be 2 or 3 dice to roll INSTEAD of 1. But if there is 2 or 3 dice to roll, there would be a rule that they cannot spawn more than 1 NPC every 2 turns. If all the NPCs a player has are destroyed, they can choose to wait for there next turn to spawn another, or they can use up 1/5 of there health to there original NPC, so player 1 gets to spawn goku, player 2 gets to spawn Vegeta. A player cannot have more than6 NPCs of there own for the time being. BOTH players begin automatically with a summon, a move, an attack, a Ki, a fly, and a defend dice, but ONLY 1
SUMMON
MOVE
ATTACK
KI
FLY
DEFEND
RANDOM
Both Characters automatically get 1 free NPC to control at the start of each match. 1 Character Gets Vegeta, the other Goku (they are equal in power) .If the spinner/dice lands on, SUMMON, they can spawn a Character. (idk if you would want them to be all equal have a way for certain less common NPCs to spawn, or w/e we'll get to that later) Anyway, if they land on SUMMON they get to spawn a NPC, They cannot control any NPC they spawn on the same turn.
Move is pretty simple, they move a character.
Attack is used to attack other NPCs or to Attack the other player's Power Level (health, we can talk about how much health later).
KI, this one is special. This one when they roll/spin it, they can, either use a level 1 Ki attack. if they store it and wait till they get 2 ki rolls, they can use both and use a level 2 ki attack. The lower the level of the ki attack, the longer the range and so on until they have an Ultimate Level Ki attack, the ultimate ki attack can destroy *ALMOST* any NPC on the field, but has minimal
range. Lastly a Level 4 Attack (NOT level 5, JUST 4) can destroy a barrier for *1* turn, allowing them to bypass it, or allow another NPC to bypass it. And last, they can use ki to transform into ssj. Ssj1 only takes 1 ki dice, ssj2 takes 2, ssj3 takes 3, ssj4 takes 4
Fly, this would do basically the same thing as Move, but they can move x2 as fast. But after they activate fly, they cannot attack, they cannot defend, They CAN choose to use other stored/rolled "MOVE"s that they have, the moves will act same as the fly, they move x2 amount of spaces. The last part of the Fly, they *CAN* use ki attacks while flying, but all ki attacks take 3 times as many KI dice. So a level one ki attack, instead of costing 1, now cost 3 while flying, and to STOP a character from flying, they must use another "FLY" dice. One of the perks of flying, they can BYPASS any DEFENDed area, but they cannot just FLY over it, they must be next to the barrier, and use a MOVE or FLY dice to jump to the other side, once on the other side they end there turn
Defend: a NPC that uses defend, they can be used to block a certain area (anywhere on the game board) and allow it so NOBODY can pass over this area. But to balance it any NPC using Defend cannot do anything until, the other player destroys the NPC, or they choose to stop defending. A NPC cannot have any action the same turn they stop defending
RANDOM: this is a pretty tricky will one, this can roll can be any of the others, but they have can also hold 1 of 3 special bonuses ONLY obtained from this roll. A free Ultimate Ki attack (NOT 5 ki dice). Free instant ssj4 (not 4 ki dice). And sonic flight, this allows the player to move to ANY spot on the field, but it immediately ends the players turn
Lastly, the players have the option of playing the game for fun, or they can wager certain items. for zenni there is a minimal of 1,000,000 zenni to wager, and a minimal of 100TPs. Of course they can offer anything in there inventory if they would like.(except guild items)
Now this suggestion, it's a INSANE suggestion I'll admit, the odds of this ever making it in the game are pretty low. But i think if we had SOMETHING else to do *OTHER* than train/kill other players/ do sagas. it would give players more options to enjoy themselves on DR.
also, every character could have a special ability, Goku can IT past *1* barrier, (can only use 1 time) Other NPCs would have different ability s that we would decide later.
and how bout' fusions? get goku near enough to vegeta, use 5 ki rolls, and they fuse combining there power (same with goten & trunks)
and maybe items are scattered around the map, senzu beans, potara earings (for vegito, he'd be x2 times as strong as gogeta)