Post by astral on Mar 17, 2013 8:24:27 GMT -5
This idea is to hopefully bring a new light to guild houses and such. Reading through other threads noticing hunts had come up with a similar idea.
As they are now, guild houses has four rooms. One of them is the main branch to all other three.. But say they wernt available yet? Give guilds the interesting aspect of working for these rooms. Like they wouldnt be available until the guild leader or co leader (ill get to that in a bit) enters a sum of zenni to have a GH upgraded and to buy one of these rooms to be available.
The south west entrance to one of the rooms, noticable a grav- normal training room seems like it.. Could go for like 5 mil zenni, the north west entrance, i dont know what it's purpose is other than just being a room full of so much space would go for.. what.. 2 million zenni? and the north east grav room could go for 3 million.
Of course it wouldnt be much to think about, zenni comes easy, depending. So why not add the available upgrades?
In the series gravity rooms you could manually set the strength of gravity.. for example (10x, 20x, 30x) so on so forth all the way to 200 x normal earth gravity (last seen when vegeta was training to be super sayian) to give training a bit more of an edge and to give the grave rooms more reason to be used in a guild house (or anywhere else that isnt a guild house).. for example, for non guild houses and public gravity rooms, people can go in and hang, and they'd all be using the same grav room by dr breifs
and if someone changes the grav setting, they'd all suffer it kinda thing (manually set at grav machine)
For the white room of a gh, North west.. apply something like.. a hbtc kinda room, alot weaker than the main one, miles weaker (cause we still need a prioritized reason to go there anyway) that gives similar effects.
But thats my idea, i feel as though something about it needs expanding, but it would give guilds and guild houses more reason and players more reason to spend whatever loose zenni they have and encourage em to just go out and earn zenni for these reasons. Lemme know of your thoughts
Astral
As they are now, guild houses has four rooms. One of them is the main branch to all other three.. But say they wernt available yet? Give guilds the interesting aspect of working for these rooms. Like they wouldnt be available until the guild leader or co leader (ill get to that in a bit) enters a sum of zenni to have a GH upgraded and to buy one of these rooms to be available.
The south west entrance to one of the rooms, noticable a grav- normal training room seems like it.. Could go for like 5 mil zenni, the north west entrance, i dont know what it's purpose is other than just being a room full of so much space would go for.. what.. 2 million zenni? and the north east grav room could go for 3 million.
Of course it wouldnt be much to think about, zenni comes easy, depending. So why not add the available upgrades?
In the series gravity rooms you could manually set the strength of gravity.. for example (10x, 20x, 30x) so on so forth all the way to 200 x normal earth gravity (last seen when vegeta was training to be super sayian) to give training a bit more of an edge and to give the grave rooms more reason to be used in a guild house (or anywhere else that isnt a guild house).. for example, for non guild houses and public gravity rooms, people can go in and hang, and they'd all be using the same grav room by dr breifs
and if someone changes the grav setting, they'd all suffer it kinda thing (manually set at grav machine)
For the white room of a gh, North west.. apply something like.. a hbtc kinda room, alot weaker than the main one, miles weaker (cause we still need a prioritized reason to go there anyway) that gives similar effects.
But thats my idea, i feel as though something about it needs expanding, but it would give guilds and guild houses more reason and players more reason to spend whatever loose zenni they have and encourage em to just go out and earn zenni for these reasons. Lemme know of your thoughts
Astral